Another year goes by and our beloved series is now 16 years old… Last year we received Erika for our loyal support, this year who knows what is happening… Maybe a special sale in the stores?
That aside, so what is happening so far that we should recap on for the Minna no Golf series?
At the moment we have Minna no Golf 6 on the PlayStation Vita and PlayStation 3. No news has been announced for the PlayStation 4, however one of the trailers did indicate a small image where a hole was shown on the interface. This does not mean there is golf coming for the PlayStation 4 soon, but it does indicate there is that idea… I wouldn’t be surprised if there is some what of an announcement at TGS this year with a release date that is maybe late 2014.
This isn’t all that strange of a theory as the developers tend to shy away from the community and releasing updates when they are forced to work on a new title. The idea that the PlayStation 4 development is easier to get into would also mean that creating a new game is not going to take as long as it did for Minna no Golf 5.
Minna no Golf games used to average around one and a half to two years of development. Following all the titles and spin off releases you will see the average durations that ClapHanz works with and it will give you an idea that a new Minna no Golf game is not unlikely. With that said, if they are working on a new adaptation to the series I hope that they don’t drive the series to the ground.
I would like to see is past innovations making a come back in future games…
- 100 Player Tournaments
- Match Profiles
- Match Ladders
- Level Ranks that matter
- End Game you work for and can feel proud of achieving
- Overhaul on the loyalty system, grinding just so the character is usable online is bad for online growth.
- Courses that cater to different characters and play styles.
- Old lobbies, the developers put the work into making these in the past and there was many designs used why waste valuable assets?
- Old Game mechanics that are selectable or based on shot styles… If they are already branching out different shot styles, why not branch out different mechanics too?
Though this isn’t all that I have to share about what they can do to the upcoming titles, there is always the possibility of new features and concepts that are still yet to be explored [I have a lot… >,<]. Given the opportunity to come up with ideas, what would you like to see in the next instalment of Minna no Golf?
What about the International versions of the game… I have only one thing to really say about this to Sony/ClapHanz: World Server – Save your resources and maintenance costs and run one server. Patches can take longer to put together and localise, we don’t care we just want to play with others who enjoy the game… I’ll help translate patch notes in record time if there is no one to do it. 😛